// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement.  The various license agreements may be found at
// the Magic Software web site.  This file is subject to the license
//
// RESTRICTED USE SOURCE CODE
// http://www.magic-software.com/License/restricted.pdf

#include "MgcOglRenderer.h"

//----------------------------------------------------------------------------
void MgcOglRenderer::SetDitherState (MgcDitherState* pkState)
{
    if ( pkState->Enabled() )
        glEnable(GL_DITHER);
    else
        glDisable(GL_DITHER);
}
//----------------------------------------------------------------------------
